Not Flying
Some applications and most games do not work well if you move too far from the center of your play space. Games will often refuse to run. Therefore, it’s important to know to shut down the ability when needed.
You can shut down OVR Advanced Settings to prevent flying, or you can lock the axes to keep you from moving out of your play space:
- Open the “Offset” menu in OVR Advanced Settings.
- Click on “Seated Recenter”. This will return you to the center of your playspace.
- Check each of the boxes to lock each axis
Leaving OVR Advanced Settings running with the axes locked allows you to still rotate. Applications and games seem to always allow artificial rotation.
You can also just not start OVR Advanced Settings, assuming that you did not check the option to automatically start the program.
Flying
We don’t really fly in Bigscreen. We drag the playspace around ourselves. That’s the purpose of the “Space Drag” controller bindings.
When the Space Drag is active, the affected controller remains fixed in space. When you move the controller, you appear to move. With the bindings shown in these pages, that’s a touch of the A button on the right controller.
Touch the A key and move your hand. You will see that you are moving everything around you, and the effect is that you move through space as far as you can move your hand. Release the touch and your hand moves as normal.
The “Transfer Active Space Drag” binding allows you to crawl or emulate climbing a latter. If you keep the Space Drag active (keep touching the A button), each touch of the B button transfers the drag to your left hand. Remove your thumb from the B button, and you again drag with the right hand.
Actual flying is done by setting gravity on. The bindings described on the previous page suggest a press of the B button to toggle gravity. With gravity enabled, if you move yourself but release the space drag while your hand is still moving, you will continue moving through space until you stop yourself.
You stop yourself by activating space drag again (touch the A button) or by disabling gravity (press the B button).
The “Fling Strength” is an amplification of the speed of your hand. If you set Fling Strength to 1, you will fly at exactly the same speed that your hand was moving. This is a very personal setting, and you should experiment with different values. I like to use 6. Many people use higher settings. Very few people use low settings.
You can turn by using the joystick as normal, but you can also use the space turn. If drag isn’t active (thumb off of the A button), touching the B button and turning your wrist will rotate the playspace, turning you. You can turn while still, or while moving.
The space turn is very handy for pointing yourself at the screen if you’re a little off.
You can also bind a controller function to “Smooth Turn” so holding the button turns you at a constant rate. This lets you make smooth arcs while moving. This is a feature that I don’t use often, but it is nice for making art in the sky.
That’s it. It really is that simple.